GUIDING QUESTIONS
1. Am I
familiar with all the types of tools available?
2. Can I guide students to the right tools for the skills they are learning?
3. How do I get
more information when I need it?
In this chapter
Prensky is giving us a several list of many nouns or (tool) that could be useful
in the class depending of the subject the students’ needs to learn.
The following
tools are the ones that Hames an I choose for our subjects:
ARTS:
3D (Three-Dimensional) Printers.
VERBS supported by these tools:
exploring, experimenting, modeling, designing, innovating,
tinkering, making,
presenting.
Animation Tools:
Adobe ,
. VERBS supported by these
tools: writing, creating, designing, making.
Comics Creation Tools: This software makes it easy for
students to create and tell stories in the multiple-panel style of
comic books. Mashon.com,
Flash: This software program sold by Adobe, is the tool now
used for almost all the animation found on the Web, and the free
Flash Player is
built in to every new web browser
ENGLISH
Spelling and Grammar Tools:
Microsoft Word and other word-processing
programs are often taken for granted.
Audiobooks:
VERBS supported by these tools:
reading, listening, finding, reflecting, thinking critically, personalizing.
Big Think:
(www.bigthink.com) creates, and posts short videos
from well-known experts in a
variety of fields.
ARTS AND ENGLISH
Alternate Reality Games (ARGs) These games involve
combinations of computer and real-life elements that require players to solve complex puzzles and problems by combining information from a wide variety of sources.
VERBS supported by these tools: analyzing, exploring, finding, listening, reading, searching, verifying, watching.
VERBS supported by these tools: analyzing, exploring, finding, listening, reading, searching, verifying, watching.
Collaboration Tools: These software tools enable individuals and teams at various computers to work together from anywhere in the world.
Social Networking Tools: Facebook (cf), MySpace, Twitter
(cf), and LinkedIn,
as well as virtual worlds such as Second Life and the young peoples’ worlds of Whyville and Club Penguin. Ning (cf) is an example of a social networking tool that can be created and customized by
students and teachers.
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